How to handle LOTS of image files?

Topics: Developer Forum
Nov 26, 2009 at 10:24 AM

Hi there

First, thanks for Splicer. It's a life saver!

Now to my problem:

I'm generating lots of in-memory Image objects on the fly. Up to 75 images per seconds. This happens in a tight loop. Like this:

while (Image img = CreateNextImage()) {  
videoTrack.AddImage(img, 0, 0.013);

It seems that Slicer is a creating (temporary) file for each of these images and this could become a i/o performance problem. Is there any way to speed up this process? Maybe by skipping the temp file and use the Image object direct?